![]() The ¾ view gives the game a unique feel but is incredibly stifling. But that is what keeps the game fresh, at least for a little while.Īs an arcade game originally Paperboy has a high difficulty. Trying to avoid breaking a subscriber’s window while a runaway lawnmower, a skateboarder and a hurricane all converge is a nightmare. But soon enough they come in pairs, raising the difficulty. Who knew the underworld had a bone to pick with the newspaper industry? At first these hazards come one at a time and are easy to avoid. The funniest has to be Death himself, who randomly decides to block your path. Kids break dancing in the middle of the road, aggressive dogs, even Mother Nature has a bone to pick with you. Seemingly everything under the sun is determined to prevent you from delivering papers. While the goal is simple in reality it is anything but. The game spans an entire week with the ending depending on your performance. The better you do at delivering to all of your customers the higher the chance those non-subscribers will re-subscribe, making your job tougher but also offering a chance at more points. #Paperboy arcade game windows#As tempting as it is to break the windows of non-subscribers it does not benefit you in the long run. But also on the block are red houses which represent non-subscribers. The closer you get to tossing the paper in the mailbox the more points you score. The goal is simple you have a list of subscribers who need their morning paper. Unless you like competing for high scores (which admittedly can be fun i guess) there is not much here to keep you coming back. The NES port is pretty good but also suffers in that it is an arcade game first and foremost, meaning the initial thrill does not last long before the repetition sets in. What really made it seem like a good racket was the Paperboy arcade game, which made a mundane job seem like the most outrageous activity in the world. And second you did not have a boss looking over your shoulder at all times. First of all they hired kids, which instantly made it appealing. I am not ashamed to admit that when I was young being a paperboy seemed like a dream job. Publisher: Mindscape Released: 1988 Genre: Arcade ![]()
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